Tag-Archive for » Ocarina of Time «

Tuesday, June 15th, 2010 | Author: Alter

Nintendo 3DS LogoWe want to be clear: We’re calling attention to the various rumors floating around; not endorsing them.

It would seem that we may be looking at an Ocarina of Time remake for the Nintendo 3DS. Supposedly, the link was placed on Nintendo’s E3 site (http://e3.nintendo.com) for a few images (shown below), as well as some Starfox images, which can still be found here, on the official site. About 20 minutes after our friends at 1up released the links for where the images were found, Nintendo took them down. Now, Nintendo’s always been good at keeping things quite, especially with the Zelda franchise. If these are legit (which is more than likely), they were intentionally leaked.

But never fear; the images were mostly claimed before they were taken down. As far as we know, we have all of them. If you know of more, pleast don’t hesitate to contact us! You can see the images below.

Click here to show the images.

We hope you’re as excited about this possibility as we are! Keep in mind that the images could be fakes, but it’s not too likely. Also, if they’re reamaking Ocarina of Time, I would suppose you could count on Majora’s Mask receiving the same treatment!

Friday, June 11th, 2010 | Author: Alter

Today, I’m pleased to announce to you that we have another exclusive article: Z-Targeting, written by none other than our very own.. Alter?  Yes, yes; I’ve decided to pump out a mini article myself. Didn’t know I could play with words? Well, you may be right…

Z ButtonZ-Targeting; the idea was quite original. Although it may not be too noticeable these days, it was quite a new and innovative concept back when Ocarina of Time was released for the Nintendo 64. The concept was basic: the player could hold down a button which would in-turn focus the camera on the nearest enemy (or other targets, in some cases). Doing this would also cause the player’s character to automatically cover the enemy, matching his position. Doing so would prevent the character from being flanked, arguably making the game easier.

However…

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