Howdy all! Just a quick post to let you all know that we’ve got the next part of our article mini-series up! Please read and enjoy.
Death in The Legend of Zelda — Part 2
Welcome to the second part in our “Death in The Legend of Zelda” mini-series! Let me quickly pick up where I left off last time…
As I pointed out earlier, death has never had a good deal of meaning when it comes to video games, especially in Zelda. In order to make the series (and the industry as a whole) more effective, emotional and powerful, the topic of death needs to be addressed. More so, it needs to be done properly. Again, reiterating what I already covered, developers seem to think that if they increase the amount of blood, gore and violence they add into games, they will have effectively tackled this issue.Click here to read the rest of Death in The Legend of Zelda— Part 2