Hello to all you great Zelda fans out there! My name is Christopher Jenkins (Chris to my friends), also an avid Zelda fanatic, and I am a new staffer here at ZIMP. I have been tasked by my old friend and colleague Alter with starting a new line of articles for this site, and I was more than happy to accept. To speak a bit about myself, I have been a Zelda fan for basically all of my life, the series sharing an almost identical age to myself (July 1987) here in America. I loved the sense of adventure and excitement the games had to offer, as I’m sure most all of you reading this also did. I have done extensive research on the series for many long years hoping to unlock some of its secrets, a testament to how fascinated I’ve been by the series even to this day. Now, Alter has offered me the chance to come onto an actual Zelda site and discuss my ideas with all of you and to hear some of yours as well so as to share our ideas and insight into the series. You never know which topic I may pick up on each time I write for the site, though as the site’s name implies most will involve the handheld Zelda games that many tend to overlook due to the epic scope of the main console games. Each topic on which I write for the site will be chosen at random, though there may be times where some will relate to others in one way or another.
My first topic will focus primarily on one of the more curious and quite epic of the handheld games, The Minish Cap. This game seemingly tells the origin story of one of the series’ major villains, Vaati (originally a Minish sage’s apprentice who lusts for power), as well as the Four Sword that has been known to be capable of vanquishing him. In the game, Vaati comes to Hyrule from the Minish world when the portal that links it to Hyrule opens for a brief time as is customary once a century. He hopes to obtain the mythical Light Force, a source of limitless magical power…
Read the rest after the jump by clicking here.




[...] The Minish Cap – Origin Story, But Which? | Zelda In My Pocket [...]
[...] The Minish Cap – Origin Story, But Which? | Zelda In My Pocket [...]
Thanks for the great article, Chris! Once again, great job!
Wooo! I love it!! Nice job Chris! I hope to see more articles from you soon.
Thank you both, and I look forward to providing them! I'm very pleased and honored to be given a forum to share and exchange ideas through article-creation for an actual Zelda website. Keep your eyes out!
[...] Tһе Minish Cap – Origin Stοrу, Bυt Wһісһ? | Zelda I… [...]
[...] Tһе Minish Cap – Origin Stοrу, Bυt Wһісһ? | Zelda I… [...]
[...] The Minish Cap – Origin Story, But Which? | Zelda In My Pocket [...]
[...] The Minish Cap – Origin Story, But Which? | Zelda In My Pocket [...]
[...] Tһе Minish Cap – Origin Stοrу, Bυt Wһісһ? | Zelda I… [...]
Getting a lot of nice, little trackbacks here.
Chris, I knew right away that this would be the perfect thing for you. You get to be as opinionated as you like on here because it stirs discussion, and that suits you very well. Glad to have you with us!
Thanks Neo, though as I state in the article, I do not seek to really take sides in the debate myself, I merely point out several things I've noticed and let others draw their own conclusions while mentioning what mine were in the end. I'm here to learn from others as much as I hope they learn from me, so I hope it certainly does stir discussion. I am very glad to be here, as I no longer answer to the corrupt bureaucrats I formerly worked tirelessly for. I am very pleased to be here, where I can be of service to the site and spread new information while hopefully learning some new things myself.
Let's not point fingers, now…
But yeah, I'm sure that this is your calling. I hope you stay with us for a long time
Just to start a debate… I agree with what you're saying Chris, but specifically related to King Gustaf, don't you think it's a little heavy to base something like the placement of the FS series on a few in-game lines? Those were created and written for gameplay enjoyment by the Capcom teams (Flagship). I mean, they probably didn't analyze the stuff as much as the fans do. It's the same principal as them having the three Oracles appear in the games.
In this series Alter, yes I'm afraid so. Even the smallest things can change the course of an entire series, as we've seen countless times throughout media history. When you don't have much else to really go off of, you have to start looking harder if you wish to have any idea at all where they go, so no I do not find that heavy by any means really.
As to your post Neo, I was not pointing fingers, merely making the factual statement that I made no assertions to take sides in the debate, as I never have if some paid attention to the finer details. And yes, I hope to be here for a long time as well. There are no hard feelings here, but I have severed ties with that site and its toxic environment. That being said, I'm very happy to be here, in a competent setting.
Alter, take for instance the ending of OoT: Who would have thought that Link's being sent back to his childhood would have had such repercussions for so many of the games that succeeded it? That was viewed initially as a relatively small aspect that, in the end, turned out to have impacted the series in a HUGE way of gargantuan proportions. That goes to show that some things, even those that seem smallest, can change the entire course of events and heavily impact the course of the series. I've come to the viewpoint that I no longer dismiss anything, no matter how great or small, b/c sometimes it's the small, subtle details that end up having far greater significance than they were initially credited with.
For clarification, my initial response was to indicate that no, I do not believe it to be "heavy" to consider such small details.
It depends. Ocarina of Time was completely developed by Nintendo. The Capcom games, although canon, as well as my personal favorites, were obviously not as clearly thought out textually as some of the other games.
Furthermore, I think it's blatantly obvious that Ocarina if Time wasn't intended to have a split. The stupid developers (i.e. Miyamoto who doesn't care about the timeline) boxed themselves in, and pulled some weird theory outta the backside of the game (literally). There was no way that they originally intended the "split": if they had, they would have left a clue, rather than simply sending Link back in one way; nothing else.
Besides, I wouldn't even put my back into the split. It hasn't been confirmed gameplay-wise any more than the old Miyamoto timeline. Nintendo may decide to do something more realistic in order to "fix" the holes that they've created.
Also, I think that it's clear that not too much can be placed on the Capcom/Flagship games; if they developers really knew what they could accurately "do" without creating conflict, then a lot more third party companies would know pieces of the timeline, which no doubt would have been leaked.
Alter, I know what you mean about Capcom and Nintendo being on different pages, but there's also the fact that TMC is part of a series in which Nintendo made the other two games in the Four Swords trilogy, so by nature they all three go together chronologically, that's the point here. It's not a matter of what Capcom or Nintendo did differently here really, b/c it's grouped together with two Nintendo-made games.
As to the time split, I don't know…..Link going back to see Princess Zelda made sense if they wanted a split in the first place, b/c naturally him telling her about Ganondorf's coming actions would have a dramatic change of events in the timeline he was sent back to. While you could be right that they didn't originally intend there to be a split, it's still pretty well-suited for one regardless of what they originally intended, at least to me anyway. And actually, TP and TWW confirm the split, albeit indirectly. We learn the HoT's story in TWW, and we know that took place in the Adult Timeline. In TP, we hear tales of the Hero of Time as well, but that timeline reveals what happened to Ganondorf after Link told Zelda about him, which Aonuma did also confirm in a separate interview (though as always, his words can't always be trusted to be accurate, though they seem logically true in this case).
[...] The Minish Cap – Origin Story, But Which? | Zelda In My Pocket [...]
[...] The Minish Cap – Origin Story, But Which? | Zelda In My Pocket [...]
I agree with you, but it could also be said that the Oracle games come before TMC, as Din, Nayru and Farore appear in them, with their figurine descriptions saying what lands they come from. The bottom line is that there have been cameo appearances, and several story-driven decisions have often been made, especially when it comes to 3rd-party developers.
I know what you mean, but by the same token TMC could come after the Oracle games as well thanks to the appearances of Din, Nayru and Farore. Bottom line here is that you can't have TMC preceding OoT really if you know that TMC takes place "countless centuries" after the reign of one of Hyrule's rulers and that OoT takes place just about a decade before the events of that game.
Correction: "Bottom line here is that you can't have TMC preceding OoT really if you know that TMC takes place 'countless ages' after the reign of one of Hyrule's rulers and that OoT takes place just about a decade after the unification of the kingdom under the rule of the Royal Family of Hyrule."
Sorry, I'm sleepy this morning, lol.
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[...] The Minish Cap – Origin Story, But Which? | Zelda In My Pocket [...]
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[...] The Minish Cap – Origin Story, But Which? | Zelda In My Pocket [...]
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