Sunday, August 15th, 2010 | Author: Alter

So as many of you may have noticed, we’ve been a little down as of late. The reason for this can mostly be summed up with two statements; the first being that there has really been no handheld news since The Legend of Zelda: Spirit Tracks was released last December. The second would be that, well, many of us have been quite busy. Personally, I, Alter, am transferring schools to the other side of the States in a couple of days. Our other Webmaster, Justin will also be attending college this Autumn. In light of these events, fear not; we plan to keep the site active, and have some other staffers ready to take the baton until life returns to normal!

Until that moment, however, we have another little mini-article ready for you!

Death in The Legend of Zelda — Part 1

StalfosDeath— the very word may just send a faint chill down your spine. However, in the context of the virtual world, most of us don’t give it a second thought (Unless, of course, by “death”, you mean the deletion of your Facebook account). What I mean by this is that in real life, the power of death is a great adversary— one that you and I are unable to conquer. However, when you’re gunned down by an enemy combatant in Call of Duty or have your last heart stabbed by a Moblin in Link’s Awakening, do you really give it much thought? Assuming you’re not on a speed run, and are reasonably sane, chances are that the answer is “no”. In 95% of video games, you can either load your last save point, restart the level, or simply be self-revived and lose a few points.

For some odd reason, game developers have no problem with adding endless blood and gore into death scenes, whether it be the protagonist’s or an NPC’s death. However, they seem to neglect actually making death meaningful…

Click here to read the rest of Death in The Legend of Zelda— Part 1

Click here to view the article’s entire page.

Category: Articles, Site News

5 Responses to “Site News + New Article- Death in The Legend of Zelda”

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