Archive for the Category » Tingle «

Saturday, November 06th, 2010 | Author: Alter

Kakashi SpriteSorry it’s taken so long to get news to you regarding our game, Kakashi: The Search for Tingle. It’s been quite busy, but I can assure you that we’re still working on this project!

This post here is to announce that version 2.10 is now available in the Kakashi site’s downloads section as a normal update, rather than Wi-Fi only. I know it’s a small announcement, but it’s news nonetheless.

I hope you all enjoy this ‘very’ minor update, and I hope to be bringing you some real news shortly.

Alter

Wednesday, July 14th, 2010 | Author: Alter

Kakashi; FighterHey, all! We’ve got a couple of news pieces regarding our Kakashi title. The first one is fun: We have yet another piece of art, and if I do say so myself, it looks quite… tough. Who knew Kakashi had a side to him like this? Regardless, it’ll be added to our collection, which you can enjoy.

The second update is more or less… ground-breaking. Yes, Kakashi: The Search for Tingle will feature Wi-Fi. But you already knew that if you read an earlier post on the Kakashi Site. However, we bet you didn’t know it would come this soon. Yes, that’s right, it’s here. Today we’re announcing our Demo Engine 2.00, which is very, very special. Let us explain: First off, this file will void Demo Engine 1.0; you’ll have to grab this one for it to work. After booting it up, you won’t see any differences in the game. The only change you’ll see is a new button added to the main menu, named “update”.

Nintendo Wi-FiAt the same time, we’ve also released Demo Engine 2.10, but you won’t find it in the downloads section. “Why not?”, you ask. The reason being is that by clicking the “update” button, you’ll download version 2.10 and it will automatically patch your game with the updates! What lies in update 2.10? Just download it and find out! (Don’t worry; it’s nothing spectacular; just enough to show you our capabilities.) As always, keep in mind that these are beta files, and are prone to various bugs and glitches.

Although a small handful of Nintendo DS Homebrew games have implemented Wi-Fi in some fashion, we wish to point out that none have been as intricate as this. The only other possibility would be DSOrganize, a high-tech Wi-Fi enabled organizer, which allowed you to download Homebrew games from a library. Sadly, it’s now an obsolete project.

We hope you’re as excited about this news as we are! Look forward to more news coming soon!

The download can be found on the Kakashi site’s download page, or by clicking here.

P.S. By the way, we’re kidding about not having Demo Engine 2.10 on the site. We’ll put it in the downloads section for our users who happen to be running an emulator, and are unable to connect to Wi-Fi. Also, a special thanks to Alex, for working so hard on the coding!

Thursday, February 18th, 2010 | Author: Justin

Tingle is often seen as a strange character because of his abnormal tendencies. No sane person of age 35 would be out looking for fairies, let alone out and wearing a green body suit and red overalls. As a result, most people find him weird, creepy, scary, etc. However, at the same time, he has three of his very own games, his own DSiware pack, and a possible future in the European/Japanese gaming market. What makes him so appealing to so many people while so many others find him to be “weird” or “creepy?”

Tingle, as portrayed in Majora's MaskWhat the heck is Tingle, anyway?

Tingle is undoubtedly an archetype of the child who can’t seem to grow up. He holds childhood dreams and hopes while ignoring the pressing matter of reality. When we are first introduced to Tingle, he seems to pay no mind to the large moon coming closer to Termina. All he cares about is finding fairies, right up to the end. While Tingle is outwardly an adult, he is certainly a child on the inside.

How does this affect the gamers?

Everyone wants to be a child a little bit longer, but is forced to come to terms with the fact that their childhood is ripped from them at age 18. This creates a sense of longing for the simplicity and innocence once held. This contributes largely to Tingle’s popularity. People see how he hangs on to his childhood and are enticed by that. It is a need to “play” and “have fun.”

What does this say about Tingle’s market?

Tingle at WorkThis tells us that Tingle’s market is basically the perfect consumer base. The longing for childhood will never leave people, no matter how long we wait or how many years go by. His market, therefore, will never die out. This is partly thanks to the ways of today’s world. It’s ruthless in its ways of taking children’s innocence from them, and it reaches younger and younger children each day. This creates a void because the children have no chance to enjoy innocence and ignorance. These children grow up to become Tingle fans every day.

Tingle, as seen in Freshly-Picked Tingle's Rosy RupeelandIs Tingle here to stay?

Certainly. Tingle has established himself as a solid character in a market which holds no quarter. Nintendo will definitely explore future options for Tingle because of his success. It may even lead to Tingle games being released in the United States one day.
Even though Tingle is strange and alien to many, he is a close personal friend to many more. They name this friend “Childhood,” and he helps them to enjoy the innocence and bliss of “being a kid.”