Archive for the Category » Kakashi «

Wednesday, July 14th, 2010 | Author:

Kakashi; FighterHey, all! We’ve got a couple of news pieces regarding our Kakashi title. The first one is fun: We have yet another piece of art, and if I do say so myself, it looks quite… tough. Who knew Kakashi had a side to him like this? Regardless, it’ll be added to our collection, which you can enjoy.

The second update is more or less… ground-breaking. Yes, Kakashi: The Search for Tingle will feature Wi-Fi. But you already knew that if you read an earlier post on the Kakashi Site. However, we bet you didn’t know it would come this soon. Yes, that’s right, it’s here. Today we’re announcing our Demo Engine 2.00, which is very, very special. Let us explain: First off, this file will void Demo Engine 1.0; you’ll have to grab this one for it to work. After booting it up, you won’t see any differences in the game. The only change you’ll see is a new button added to the main menu, named “update”.

Nintendo Wi-FiAt the same time, we’ve also released Demo Engine 2.10, but you won’t find it in the downloads section. “Why not?”, you ask. The reason being is that by clicking the “update” button, you’ll download version 2.10 and it will automatically patch your game with the updates! What lies in update 2.10? Just download it and find out! (Don’t worry; it’s nothing spectacular; just enough to show you our capabilities.) As always, keep in mind that these are beta files, and are prone to various bugs and glitches.

Although a small handful of Nintendo DS Homebrew games have implemented Wi-Fi in some fashion, we wish to point out that none have been as intricate as this. The only other possibility would be DSOrganize, a high-tech Wi-Fi enabled organizer, which allowed you to download Homebrew games from a library. Sadly, it’s now an obsolete project.

We hope you’re as excited about this news as we are! Look forward to more news coming soon!

The download can be found on the Kakashi site’s download page, or by clicking here.

P.S. By the way, we’re kidding about not having Demo Engine 2.10 on the site. We’ll put it in the downloads section for our users who happen to be running an emulator, and are unable to connect to Wi-Fi. Also, a special thanks to Alex, for working so hard on the coding!

Thursday, July 08th, 2010 | Author:

Just a general update regarding a few pieces of news from around the block. First off is…


The Minish Cap guide has been updated, and now takes you through the third dungeon. Have fun with that, and be sure to thank Michael! You can view it on The Minish Cap Guide page. Next up, we have…

Ganon, Mean as EverManga

As many sites around the community have been boasting about, the “original” Legend of Zelda manga has finally been translated into English. Overall, it’s one of the better mangas, at least in our opinion. It goes quite deep into the theme of the original Logend of Zelda game, but it also deviates from the plotline quite a bit. That could be a plus or minus, depending on where you stand on the canon. Either way, I nabbed and colorized an awesome piece of  art from it, seen to the right. You can check out the site it’s hosted on (called BerriBlue) here. And still more news is…


Though not ready yet, we’ve made good headway on the demo engine. Keep in mind that when our release comes, you won’t see much; the engine is essentially the core of the game, involving the character’s coding, movement, etc. The rest wiull start to come along soon once we get over this hump. Once again, we apologize for the wait, but know that we’ve been very busy. Though it’s unlaunched, I can tell you all that we’re working on a seperate website to specifically cover the game. More news soon! And finally, we have the…

Pegasus Boots

Pegasus Boots

To cut to the chase, our site’s been growing in both traffic and size. Unfortunately, this has resulted in a longer load time added to our already long load time. So after a few cuts (we promise you won’t know the difference!), we’ve been able to reduce our load time by an average of about 40%! Overall, we’re quite excited about this, as it makes the world a more friendly place! In the future we hope to cut down the load times even more. Thanks for checking us out!

Wednesday, June 02nd, 2010 | Author:

Kakashi Album ArtWell, it’s not quite the demo you’ve all been waiting for, but it’s pretty good, depending on your style. What we have here are a few preview tracks that are “planned” to appear in our fan game, Kakashi: The Search for Tingle.

  • The first track is titled “Home”. This is what we’ve imagined the feeling will be inside of Tingle’s house. It will be somewhat jaunty, while remaining crisp and playful.
  • The second track is titled “Field”. It will likely end up being one of our “in the field” types of tracks, used when exploring an open, calm area.
  • The third and final track has been dubbed “Forest”. I think that this track’s name gives away a bit too much information about the game. It has a nice, spooky feeling to it, and will be used when venturing through a “Lost Woods” type of forest.

As you can see, we’ve been working hard away at the game, and hopefully we’ll have something that will explode your Nintendo DS soon enough. Keep checking and waiting for more updates on Kakashi: The Search for Tingle!

Download here.

*Keep in mind these tracks don’t necessarily represent the final game; they may not play correctly, or end up not fitting the atmosphere for the final environments. Also, don’t worry about our cruddy album cover; we’ll make a great one once we have the real album ready to release. Enjoy!

Sunday, May 16th, 2010 | Author:

Our friends over at Zelda Informer have just released an article/video that they have been working on for over eight months. You can be the judge over whether or not it was worth all of that time, but it’s a nice six minute watch if you’re interested in seeing what opinions people over at other websites have on on the series. You can visit Zelda Informer’s website here to check out the article.

And although we don’t normally cover non Zelda-related projects, our sources tell us that most of you also play the games from the Pokèmon series. Anyway, Nintendo has just announced the new “starter” Pokèmon for the Black and White installments in the series. Visit Official Nintendo Magazine‘s site for more information.

Finally, we have a special announcement; this coming week, we will have a beta testing engine for Kakshi: The Search for Tingle. Keep in mind that this will contain no actual gameplay, and will just demonstrate the way that our engine is shaping out to be.

Zelda Informer
Official Nintendo Magazine

Thursday, May 06th, 2010 | Author:

Tingle Working AwayJust a “Wii” (sic/pun) bit of news for you all…

As it turns out, we have been able to confirm the development of the work-in-progress (WIP) title known as Kakashi: The Search for Tingle

Yes, we know that this [image] isn’t really “proof”, but if it was a hoax on our part -as some are claiming-, does anyone really think we’d go that far?

The answer is… ‘yes’. As it would happen to be, Vanpool is not the company behind the development of this game, but Zelda in my Pocket is. Yes, that’s right; this entire charade was in fact an advertising campaign for ZimP’s upcoming Nintendo DS fan-made title, Kakashi: The Search for Tingle. This was done solely by our team; there were no other people or websites involved with the planning or execution.

Behind the scenes, our staff members have been slaving away in order to get this game moving. I, Alter, on behalf of Zelda in my Pocket would like to personally thank them for their hard work, as well as for helping our site pull off what has arguably been the largest-scale practical joke since the fake Zelda movie that IGN produced back in 2006. 1, 2

We’ll continue to update all of you on our new game, and are hoping that you enjoyed the numerous debates over this topic. Thanks again for visiting Zelda in my Pocket! And Remember; It’s a mini adventure!

1. “You do realize that this is the biggest Zelda hoax in years, right?” – Eldar_Star
2. “If it’s a hoax, then it’s spread amazingly far, especially for one website starting it.” – Neo