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Ocarina of Time 3DS: To Keep Precedent or To Break Precedent?

Written 12/14/2010 by Chris

(Hey out there to all handheld and standard Zelda fans alike, and a happy holiday season to all of you! I am out with a new piece in anticipation of the upcoming release of the Nintendo 3DS and, more importantly to most loyal Zelda fans, the remake of The Legend of Zelda: Ocarina of Time that will accompany it under the title of The Legend of Zelda: Ocarina of Time 3D. Like many I am sure are pondering the same question, I have been quietly weighing the pros and cons of buying this new handheld system largely for my love of the Zelda series.)

Zelda’s Future

Written 09/08/2010 by Chris

(So, when I last wrote for ZimP, we discussed the recently revealed new title for the next chapter in the series, Skyward Sword. I will elaborate more on this topic and put it into perspective from a broader view to try and trace the possibilities facing the Zelda series as a whole in the coming years. Let us then proceed to where we have left off in the series with its most recent additions. First we have Twilight Princess, which came out in late 2006 and seemingly continued the story of the so-called “Child Timeline”, one of the two timelines created at the conclusion of Ocarina of Time in 1998.)

Death in The Legend of Zelda — Part 2

Written 08/31/2010 by Alter

(As I pointed out earlier, death has never had a good deal of meaning when it comes to video games, especially in Zelda. In order to make the series (and the industry as a whole) more effective, emotional and powerful, the topic of death needs to be addressed. More so, it needs to be done properly. Again, reiterating what I already covered, developers seem to think that if they increase the amount of blood, gore and violence they add into games, they will have effectively tackled this issue.)

Death in The Legend of Zelda — Part 1

Written 08/14/2010 by Alter

(Death— the very word may just send a faint chill down your spine. However, in the context of the virtual world, most of us don’t give it a second thought (Unless, of course, by “death”, you mean the deletion of your Facebook account). What I mean by this is that in real life, the power of death is a great adversary— one that you and I are unable to conquer. However, when you’re gunned down by an enemy combatant in Call of Duty or have your last heart stabbed by a Moblin in Link’s Awakening, do you really give it much thought?)


Written 06/11/2010 by Alter

(Z-Targeting; the idea was quite original. Although it may not be too noticeable these days, it was quite a new and innovative concept back when Ocarina of Time was released for the Nintendo 64. The concept was basic: the player could hold down a button which would in-turn focus the camera on the nearest enemy (or other targets, in some cases). Doing this would also cause the player’s character to automatically cover the enemy, matching his position.)

The Minish Cap – Origin Story, But Which?

Written 05/26/2010 by Chris

(One fascinating topic about this game is the contention of some within the Zelda community that this game is the origin story for the entire series, most basing this assertion upon certain past statements made some time ago by Mr. Eiji Aonuma that the Four Swords subseries constitutes “the oldest tale in the timeline”. While at first glance this appears to be a very consequential statement, I would like to take a step back and discuss a few things that could put the debate more into perspective.)

What Makes Tingle Appealing?

Written 18/02/2010 by Justin

(Tingle is often seen as a strange character because of his abnormal tendencies. No sane person of age 35 would be out looking for fairies, let alone out and wearing a green body suit and red overalls. As a result, most people find him weird, creepy, scary, etc. However, at the same time, he has three of his very own games, his own DSiware pack, and a possible future in the European/Japanese gaming market. What makes him so appealing to so many people while so many others find him to be “weird” or “creepy?”)