Archive for » July, 2010 «

Saturday, July 31st, 2010 | Author: Alter

A random piece of Majora's Mask ArtworkWe at Zelda in my Pocket have had an interesting scenario appear in the last two days. It would seem that we will be unstaffed for this upcoming week. Heh heh… oops. Let me explain: I, Alter, am going to be out of town, Justin is already out of town and Fredrick has been aloof in recent times. That’s it for the administrators, but what about the others? Well, Chris has been MIA, Alex is wrapping some things up before getting bogged down with schoolwork and Cody is away at camp. Cody? Ah, yes. I forgot to let you all know; we have a new staffer! Meet Cody (a.k.a. Ver-go)! Some of you may know him a bit; he used to be active around the Zelda Dungeon forums. Anyway, we’ll be formally introducing him later on, but maybe he’ll make a post if he can!

Also, you’ll notice we have a handful of new Affiliates! The first one is Kirameki (yes, the same ones hosting the Irodzuki Tincle no Koi no Balloon Trip translation poll). Kirameki is known for their various translation work, and through affiliation, we can hopefully support their endeavors in translating such great games. The second affiliate is Nintendo Buzz. Seeing as they focus on all Nintendo news, I highly recommend them for all of your Pokémon and Mario needs. Our third and final affiliate is Exploding Deku Nut! (Try saying that three times fast!) They’re well-known for their awards throughout the Zelda community, as well as their occasional off-the-wall antics.

In other news… well, there really is none. Back in a week, folks!

Sunday, July 25th, 2010 | Author: Justin

It seems that some footage of OoT 3D has finally come around! Check out the video for a look. (Skip to about 1:20 to view the actual gameplay.)

Looks exciting! I’m still on edge waiting for it (even though I’m more into Skyward Sword.)

Source: Hyrule.net

Tuesday, July 20th, 2010 | Author: Alter

Irodzuki Tincle no Koi no Balloon Trip Box ArtWell, now it appears that there’s a possibility of a fan translation for Color Changing Tingle’s Love Balloon Trip (a.k.a Irodzuki Tincle no Koi no Balloon Trip)! There’s a group which we’re unfamiliar with, known as Kirameki, which creates fan translations of various games. (The one I immediately noticed was Captain Rainbow, known for it’s numerous Nintendo and Zelda cameos.) Kirameki currently has a poll going on which is inquiring as to which game their team should begin translating next. It just so happens that  Irodzuki Tincle no Koi no Balloon Trip is on their list. You all know what that means; you need to get over there and cast your vote. It’s a matter of life and death. Well, not really, but it would quite nice if we had a translation coming that quickly.

Click here to vote for Irodzuki Tincle no Koi no Balloon Trip!

Apparently, until I’d cast my own vote, Tales of Hearts was tied with Irodzuki Tincle no Koi no Balloon Trip, but now we’re leading by one vote. Get over there and make sure that the translation your b=voice is heard! (Of course, that’s only if you’re voting for Irodzuki Tincle no Koi no Balloon Trip.)

Source: Kirameki

In other news, some Japanese scientist have discovered something quite amazing. Think Star Wars. Basically, we’re now looking at having full-fledged, interactive holograms which you can essentially “feel”. And how do they detect motion? None other than… Wiimotes. Nintendo had better be talking with these guys. Watch the video and read all about it at by visiting TG Daily.

Source: TG Daily

Wednesday, July 14th, 2010 | Author: Alter

Kakashi; FighterHey, all! We’ve got a couple of news pieces regarding our Kakashi title. The first one is fun: We have yet another piece of art, and if I do say so myself, it looks quite… tough. Who knew Kakashi had a side to him like this? Regardless, it’ll be added to our collection, which you can enjoy.

The second update is more or less… ground-breaking. Yes, Kakashi: The Search for Tingle will feature Wi-Fi. But you already knew that if you read an earlier post on the Kakashi Site. However, we bet you didn’t know it would come this soon. Yes, that’s right, it’s here. Today we’re announcing our Demo Engine 2.00, which is very, very special. Let us explain: First off, this file will void Demo Engine 1.0; you’ll have to grab this one for it to work. After booting it up, you won’t see any differences in the game. The only change you’ll see is a new button added to the main menu, named “update”.

Nintendo Wi-FiAt the same time, we’ve also released Demo Engine 2.10, but you won’t find it in the downloads section. “Why not?”, you ask. The reason being is that by clicking the “update” button, you’ll download version 2.10 and it will automatically patch your game with the updates! What lies in update 2.10? Just download it and find out! (Don’t worry; it’s nothing spectacular; just enough to show you our capabilities.) As always, keep in mind that these are beta files, and are prone to various bugs and glitches.

Although a small handful of Nintendo DS Homebrew games have implemented Wi-Fi in some fashion, we wish to point out that none have been as intricate as this. The only other possibility would be DSOrganize, a high-tech Wi-Fi enabled organizer, which allowed you to download Homebrew games from a library. Sadly, it’s now an obsolete project.

We hope you’re as excited about this news as we are! Look forward to more news coming soon!

The download can be found on the Kakashi site’s download page, or by clicking here.

P.S. By the way, we’re kidding about not having Demo Engine 2.10 on the site. We’ll put it in the downloads section for our users who happen to be running an emulator, and are unable to connect to Wi-Fi. Also, a special thanks to Alex, for working so hard on the coding!

Thursday, July 08th, 2010 | Author: Alter

Fan Art of KakashiThe title says it all, doesn’t it? We are pleased to announce to you two separate events… The first one is that our test demo is ready!  The second is that we are announcing our new site, kakashi.zeldainmypocket.com! All of this is pretty self-explanatory, but let me remind you that these are not the final animations or textures; this is simply to show you that the game is being worked on, as well as to demonstrate the engine.

The game can be found on the Kakashi site’s download page. Thanks for being so patient throughout the game’s development, and a special thanks to Alex Plunkett and Justin Folvarcik for their hard work!

Also, as you’ll see on the Kakashi website, our game will be featuring more than just single-player; it will have a multiplayer mode, as well as Wi-Fi. Now isn’t that something?

Thanks for reading!

-The Zelda in my Pocket Staff