Sunday, July 25th, 2010 | Author: Justin

It seems that some footage of OoT 3D has finally come around! Check out the video for a look. (Skip to about 1:20 to view the actual gameplay.)

Looks exciting! I’m still on edge waiting for it (even though I’m more into Skyward Sword.)

Source: Hyrule.net

Tuesday, July 20th, 2010 | Author: Alter

Irodzuki Tincle no Koi no Balloon Trip Box ArtWell, now it appears that there’s a possibility of a fan translation for Color Changing Tingle’s Love Balloon Trip (a.k.a Irodzuki Tincle no Koi no Balloon Trip)! There’s a group which we’re unfamiliar with, known as Kirameki, which creates fan translations of various games. (The one I immediately noticed was Captain Rainbow, known for it’s numerous Nintendo and Zelda cameos.) Kirameki currently has a poll going on which is inquiring as to which game their team should begin translating next. It just so happens that  Irodzuki Tincle no Koi no Balloon Trip is on their list. You all know what that means; you need to get over there and cast your vote. It’s a matter of life and death. Well, not really, but it would quite nice if we had a translation coming that quickly.

Click here to vote for Irodzuki Tincle no Koi no Balloon Trip!

Apparently, until I’d cast my own vote, Tales of Hearts was tied with Irodzuki Tincle no Koi no Balloon Trip, but now we’re leading by one vote. Get over there and make sure that the translation your b=voice is heard! (Of course, that’s only if you’re voting for Irodzuki Tincle no Koi no Balloon Trip.)

Source: Kirameki

In other news, some Japanese scientist have discovered something quite amazing. Think Star Wars. Basically, we’re now looking at having full-fledged, interactive holograms which you can essentially “feel”. And how do they detect motion? None other than… Wiimotes. Nintendo had better be talking with these guys. Watch the video and read all about it at by visiting TG Daily.

Source: TG Daily

Wednesday, July 14th, 2010 | Author: Alter

Kakashi; FighterHey, all! We’ve got a couple of news pieces regarding our Kakashi title. The first one is fun: We have yet another piece of art, and if I do say so myself, it looks quite… tough. Who knew Kakashi had a side to him like this? Regardless, it’ll be added to our collection, which you can enjoy.

The second update is more or less… ground-breaking. Yes, Kakashi: The Search for Tingle will feature Wi-Fi. But you already knew that if you read an earlier post on the Kakashi Site. However, we bet you didn’t know it would come this soon. Yes, that’s right, it’s here. Today we’re announcing our Demo Engine 2.00, which is very, very special. Let us explain: First off, this file will void Demo Engine 1.0; you’ll have to grab this one for it to work. After booting it up, you won’t see any differences in the game. The only change you’ll see is a new button added to the main menu, named “update”.

Nintendo Wi-FiAt the same time, we’ve also released Demo Engine 2.10, but you won’t find it in the downloads section. “Why not?”, you ask. The reason being is that by clicking the “update” button, you’ll download version 2.10 and it will automatically patch your game with the updates! What lies in update 2.10? Just download it and find out! (Don’t worry; it’s nothing spectacular; just enough to show you our capabilities.) As always, keep in mind that these are beta files, and are prone to various bugs and glitches.

Although a small handful of Nintendo DS Homebrew games have implemented Wi-Fi in some fashion, we wish to point out that none have been as intricate as this. The only other possibility would be DSOrganize, a high-tech Wi-Fi enabled organizer, which allowed you to download Homebrew games from a library. Sadly, it’s now an obsolete project.

We hope you’re as excited about this news as we are! Look forward to more news coming soon!

The download can be found on the Kakashi site’s download page, or by clicking here.

P.S. By the way, we’re kidding about not having Demo Engine 2.10 on the site. We’ll put it in the downloads section for our users who happen to be running an emulator, and are unable to connect to Wi-Fi. Also, a special thanks to Alex, for working so hard on the coding!

Thursday, July 08th, 2010 | Author: Alter

Fan Art of KakashiThe title says it all, doesn’t it? We are pleased to announce to you two separate events… The first one is that our test demo is ready!  The second is that we are announcing our new site, kakashi.zeldainmypocket.com! All of this is pretty self-explanatory, but let me remind you that these are not the final animations or textures; this is simply to show you that the game is being worked on, as well as to demonstrate the engine.

The game can be found on the Kakashi site’s download page. Thanks for being so patient throughout the game’s development, and a special thanks to Alex Plunkett and Justin Folvarcik for their hard work!

Also, as you’ll see on the Kakashi website, our game will be featuring more than just single-player; it will have a multiplayer mode, as well as Wi-Fi. Now isn’t that something?

Thanks for reading!

-The Zelda in my Pocket Staff

Thursday, July 08th, 2010 | Author: Alter

Just a general update regarding a few pieces of news from around the block. First off is…

Minish

The Minish Cap guide has been updated, and now takes you through the third dungeon. Have fun with that, and be sure to thank Michael! You can view it on The Minish Cap Guide page. Next up, we have…

Ganon, Mean as EverManga

As many sites around the community have been boasting about, the “original” Legend of Zelda manga has finally been translated into English. Overall, it’s one of the better mangas, at least in our opinion. It goes quite deep into the theme of the original Logend of Zelda game, but it also deviates from the plotline quite a bit. That could be a plus or minus, depending on where you stand on the canon. Either way, I nabbed and colorized an awesome piece of  art from it, seen to the right. You can check out the site it’s hosted on (called BerriBlue) here. And still more news is…

Kakashi

Though not ready yet, we’ve made good headway on the demo engine. Keep in mind that when our release comes, you won’t see much; the engine is essentially the core of the game, involving the character’s coding, movement, etc. The rest wiull start to come along soon once we get over this hump. Once again, we apologize for the wait, but know that we’ve been very busy. Though it’s unlaunched, I can tell you all that we’re working on a seperate website to specifically cover the game. More news soon! And finally, we have the…

Pegasus Boots

Pegasus Boots

To cut to the chase, our site’s been growing in both traffic and size. Unfortunately, this has resulted in a longer load time added to our already long load time. So after a few cuts (we promise you won’t know the difference!), we’ve been able to reduce our load time by an average of about 40%! Overall, we’re quite excited about this, as it makes the world a more friendly place! In the future we hope to cut down the load times even more. Thanks for checking us out!